Archive for March, 2010

Ragdoll Blaster 2

Tuesday, March 2nd, 2010

Ragdoll Blaster 2 was released yesterday. It contains some of my code: a number of months ago, my friends at Backflip Studios asked me to optimize the game’s physics engine (ODE), providing free cycles for better graphics, sounds and levels. Of course the main question is … is it fun? I think so!


An amusing factoid: the game screens are rendered by OpenGL, but the rest of the UI is heavily customized Cocoa UI widgets. You can really make UITable look different!